Set a turn time limit. Timer unlocks next player but doesn't force moves.
Game ends in stalemate if no captures occur for the specified number of moves per player.
Include the single-tile X piece in random piece selection (disabled by default).
Controls how much information is logged to the browser console. Set to DEBUG for troubleshooting.
Show detailed multiplayer synchronization logs (overrides global level).
Host:
Players:
Created:
Host:
Waiting for more players...
Capture territory using Tetris-like pieces and eliminate opponents by capturing their HEAD.
Last player with HEAD intact wins!
Drag & drop pieces to place on grid
Rotate piece 90° clockwise
Activate special capture ability
Primary: Last HEAD standing wins!
Tie-break: Most bites → Most territory → HEAD still intact
Stalemate: If no captures occur for too long, game ends with tie-break rules
Host ended the game